A narrative-driven time-hopping mafia story. Short glimpse.

In Greek mythology, Leto is the Titaness of motherhood and quiet endurance, mother of Apollo and Artemis, hunted across the known world and hidden from it until she found the one wandering island that would let her rest. A name for someone who protects what matters and survives being hunted through every era… except our Leto rocks a bada$$ Colt .45 with special powers…
Kāla is the ancient Sanskrit personification of Time itself, the force that ripens all things and then devours them, a title worn by gods of endings. A name for someone the timeline itself seems to answer to.
These are fully interactive and rendered in a 3D engine. You can see below we are also targeting some photo-realism with new tools, with a level of co-op/multiplayer also embedded into the game along with other social and interactive real-time features as well.









This is who fires the first shot. Your pick lights up and is remembered. No names are attached yet.
Your decisions are remembered. Download the .xml file and keep it somewhere safe to remember your decisions now and carry the story forward when fully released...
An early asymmetric multiplayer prototype. Cybernetic werewolves versus vampires in dynamic, stylized action, heavily inspired by Underworld.

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Inspired by a collection of short stories and short films already previously released. Sealed visors, pitch-black. A recon unit that is felt before it is ever seen, now crossing over from the page and the screen into a playable world.



